G2: Phase Evolution
Source: G2_ Phase Evolution.pdf
Status: 🚧 Extraction in Progress
Roadmap: Governance & Operations Roadmap
Overview
This specification defines the phase evolution system that structures the growth and development of the Radium ecosystem through defined phases.
Phase Definition
Phase Structure
Phase Components
pub struct Phase {
pub id: PhaseId,
pub name: String,
pub description: String,
pub criteria: PhaseCriteria,
pub features: Vec<Feature>,
pub governance_rules: GovernanceRules,
pub duration: Option<Duration>,
}
Phase Criteria
pub struct PhaseCriteria {
pub user_count: Option<u64>,
pub component_count: Option<u64>,
pub transaction_volume: Option<TokenAmount>,
pub network_health: Option<HealthScore>,
pub governance_maturity: Option<MaturityLevel>,
}
Phase Transition Mechanisms
Transition Types
- Automatic (criteria-based)
- Manual (governance decision)
- Time-based
- Event-triggered
Transition Process
pub struct PhaseTransition {
pub from_phase: PhaseId,
pub to_phase: PhaseId,
pub trigger: TransitionTrigger,
pub criteria_met: Vec<Criterion>,
pub approval: Option<Approval>,
pub timestamp: DateTime<Utc>,
}
Phase-Specific Features
Feature Gating
pub struct PhaseFeatures {
pub phase_id: PhaseId,
pub enabled_features: Vec<Feature>,
pub disabled_features: Vec<Feature>,
pub experimental_features: Vec<Feature>,
}
Feature Availability
- Phase 1: Core features only
- Phase 2: Core + advanced features
- Phase 3: Core + advanced + experimental
- Phase 4: All features
Phase Governance Rules
Governance by Phase
pub struct PhaseGovernance {
pub phase_id: PhaseId,
pub voting_threshold: f64,
pub proposal_requirements: ProposalRequirements,
pub treasury_limits: TreasuryLimits,
pub decision_authority: DecisionAuthority,
}
Evolution Framework
Automatic Phase Progression
Progression Logic
pub trait PhaseProgression {
fn check_criteria(&self, phase: &Phase) -> CriteriaStatus;
fn should_progress(&self, phase: &Phase) -> bool;
fn progress(&mut self, from: &PhaseId, to: &PhaseId) -> Result<PhaseTransition>;
}
Progression Conditions
- All criteria met
- Minimum duration elapsed
- Governance approval (if required)
- System stability verified
Phase Milestone Tracking
Milestone Types
- User milestones
- Component milestones
- Transaction milestones
- Governance milestones
- Technical milestones
Milestone Tracking
pub struct MilestoneTracker {
pub phase_id: PhaseId,
pub milestones: Vec<Milestone>,
pub progress: ProgressMetrics,
pub completion: f64,
}
Phase-Specific Operations
Operations by Phase
- Phase 1: Basic operations, limited features
- Phase 2: Standard operations, core features
- Phase 3: Advanced operations, full features
- Phase 4: Enterprise operations, all features
Operation Configuration
pub struct PhaseOperations {
pub phase_id: PhaseId,
pub allowed_operations: Vec<Operation>,
pub rate_limits: RateLimits,
pub resource_limits: ResourceLimits,
}
Phase Rollback Mechanisms
Rollback Conditions
- Critical system issues
- Governance decision
- Security concerns
- Economic instability
Rollback Process
pub trait PhaseRollback {
fn can_rollback(&self, phase: &Phase) -> bool;
fn rollback(&mut self, from: &PhaseId, to: &PhaseId) -> Result<RollbackResult>;
}
Growth Management
Scaling Strategies per Phase
Phase 1: Foundation
- Focus on core functionality
- Limited scalability
- Single deployment
- Basic monitoring
Phase 2: Growth
- Horizontal scaling
- Distributed deployment
- Advanced monitoring
- Performance optimization
Phase 3: Scale
- Multi-region deployment
- Auto-scaling
- Comprehensive monitoring
- Advanced optimization
Phase 4: Enterprise
- Global deployment
- Enterprise-grade infrastructure
- Full observability
- Maximum performance
Resource Allocation by Phase
Resource Planning
pub struct PhaseResources {
pub phase_id: PhaseId,
pub compute_resources: ComputeResources,
pub storage_resources: StorageResources,
pub network_resources: NetworkResources,
pub budget: Budget,
}
Feature Gating by Phase
Feature Release Schedule
- Phase 1: Core features (0-20%)
- Phase 2: Core + Standard (20-60%)
- Phase 3: Core + Standard + Advanced (60-90%)
- Phase 4: All features (90-100%)
Feature Gate
pub trait FeatureGate {
fn is_enabled(&self, feature: &Feature, phase: &PhaseId) -> bool;
fn enable_feature(&mut self, feature: &Feature, phase: &PhaseId) -> Result<()>;
}
Community Growth Management
Growth Phases
- Phase 1: Early adopters
- Phase 2: Community building
- Phase 3: Mass adoption
- Phase 4: Ecosystem maturity
Growth Management
pub struct GrowthManagement {
pub phase_id: PhaseId,
pub growth_targets: GrowthTargets,
pub growth_strategies: Vec<GrowthStrategy>,
pub metrics: GrowthMetrics,
}
Phase Definitions
Phase 1: Foundation
Characteristics
- Core functionality
- Limited features
- Small community
- Basic governance
Goals
- Establish core platform
- Build initial community
- Validate concepts
- Set foundation
Phase 2: Growth
Characteristics
- Expanded features
- Growing community
- Enhanced governance
- Improved infrastructure
Goals
- Scale user base
- Expand component ecosystem
- Improve governance
- Optimize performance
Phase 3: Scale
Characteristics
- Full feature set
- Large community
- Mature governance
- Enterprise infrastructure
Goals
- Mass adoption
- Global reach
- Enterprise customers
- Ecosystem maturity
Phase 4: Maturity
Characteristics
- Complete platform
- Thriving ecosystem
- Advanced governance
- Enterprise-grade operations
Goals
- Market leadership
- Sustainable growth
- Innovation
- Long-term viability
Implementation Status
🔮 Future
- Phase structure and criteria
- Phase transition mechanisms
- Phase-specific features
- Phase governance rules
- Automatic phase progression
- Phase milestone tracking
- Phase-specific operations
- Phase rollback mechanisms
- Scaling strategies per phase
- Resource allocation by phase
- Feature gating by phase
- Community growth management
Related Documentation
Note: This specification is extracted from the OpenKor G2 document. Detailed phase criteria may need manual review from the source PDF.